| Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Module Idea: Decloaker - in Player Features and Ideas Discussion [original thread]
A cloak is already a countermeasure against probes. The trade-off for using it is not being able to use ship functions. --------- People always ask me for my Rupture fit after I blow up their Abaddon.
- by iKill Giants - at 2010.11.08 11:56:00
|
182. Large Artillery ( 1400mm ) the next to be nerfed? - in Ships and Modules [original thread]
1400mm Howitzers and most other high-caliber turrets trade DPS for alpha and range. If you compare 1400mm Howitzer to 800mm Artillery, the 800mm Artillery will have more DPS with the same ammunition, due to higher rate of fire. --------- People a...
- by iKill Giants - at 2010.11.07 22:43:00
|
183. EVE Industry - in Player Features and Ideas Discussion [original thread]
I agree that industry is currently lacking in EVE, and hope to see the POS ideas implemented in the future. Additional barges are questionable in use. I was unable to discern what you were attempting to say in the third point, it appeared as if y...
- by iKill Giants - at 2010.11.06 19:13:00
|
184. PvP Role of a Battleship - in Warfare & Tactics [original thread]
Edited by: iKill Giants on 06/11/2010 18:28:35 Originally by: King Rothgar ... Most battleship pilots do not have the skills you have mentioned, as it's possible to fly one effectively without them. --------- People always ask me f...
- by iKill Giants - at 2010.11.06 18:26:00
|
185. How do you get CCP to take on your idea and build it ? - in Player Features and Ideas Discussion [original thread]
If your idea is truly useful in the grand scheme of EVE, you will be told so first by the players and then by the devs. --------- People always ask me for my Rupture fit after I blow up their Abaddon.
- by iKill Giants - at 2010.11.06 18:05:00
|
186. Cloaked camps the solution - in Player Features and Ideas Discussion [original thread]
Originally by: Sakaras Lane This idea with a 28km range has no effect on anything wishing to not be probed out when was the last time a ship was 28km from you and you were like quick drop probes so I can burn 132km away to warp back this i...
- by iKill Giants - at 2010.11.05 22:18:00
|
187. PvP Role of a Battleship - in Warfare & Tactics [original thread]
Battleships are slow, gang/flagship boats. They perform terribly solo, as well as against smaller targets. They're mainly designed to kill each other and things larger than them. The reason Drakes/HACs are so widely used is that battleships are n...
- by iKill Giants - at 2010.11.05 19:44:00
|
188. tanking imbalance? - in Ships and Modules [original thread]
Originally by: AstarothPrime Originally by: King Rothgar The flip side of this is armor is far superior for buffer. Can someone please try explaining this as if I were an idiot. Shields have an 0% resist, and per slot, ar...
- by iKill Giants - at 2010.11.05 19:02:00
|
189. Implant sets, Capital mods and Hitpoints - in Player Features and Ideas Discussion [original thread]
Given the passive regen capital shield ships have, they actually take far more damage than the amount of shields they have, most likely to an amount that puts it above the buffer of a capital with equal armor HP and resists. Even if this isn't the...
- by iKill Giants - at 2010.11.05 02:20:00
|
190. Free med slot on my CNR - in Ships and Modules [original thread]
Target Painter. --------- People always ask me for my Rupture fit after I blow up their Abaddon.
- by iKill Giants - at 2010.11.05 02:06:00
|
191. Killing Fighter-Bombers - in Warfare & Tactics [original thread]
Killing Fighter-Bombers is as possible as killing any type of drone. While I've never personally seen it done, the speed at which they move as well as their size leads me to think that a cruiser with good tracking or an Assault Ship would do best....
- by iKill Giants - at 2010.11.04 00:21:00
|
192. Faction Ship Set-ups - in Ships and Modules [original thread]
The ship you are looking for, both hit-and-run as well as close-range brawling, is the Machariel. [Machariel, Cleaver] Domination Gyrostabilizer Domination Gyrostabilizer Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Inte...
- by iKill Giants - at 2010.11.02 21:09:00
|
193. Wormhole/jump gate that connects New Eden to Solar System area - in Player Features and Ideas Discussion [original thread]
This may or may not already be part of the general storyline idea. The Talocan, Sleepers, and other ancient races are mysteries, as are the Jovians. Almost anything could turn into "whatever happened to Earth?" at some point. Don't worry about the...
- by iKill Giants - at 2010.11.02 19:27:00
|
194. ships - in Player Features and Ideas Discussion [original thread]
Coding issues. Memory it would take. Possible lag. Inappropriate paint. --------- People always ask me for my Rupture fit after I blow up their Abaddon.
- by iKill Giants - at 2010.11.02 16:39:00
|
195. Self repair by drones in idle mode - in Player Features and Ideas Discussion [original thread]
While this is better than self-targeting, it would throw a wrench into the tanking mechanic entirely. An Armageddon with five large armor repair drones could forgo reppers for heatsinks, resistance, buffer, anything. It removes tanking modules fro...
- by iKill Giants - at 2010.11.02 15:06:00
|
196. Hyper gates ?? - in Player Features and Ideas Discussion [original thread]
In-game, open the Map tool and look at the pink lines stretching from one side to the other. These are Region jump gates, and they are larger than regular System jump gates. There are also Constellation jump gates, which are larger than System gat...
- by iKill Giants - at 2010.11.02 14:01:00
|
197. Defenders: Is this mechanic is having it's desired effect? - in Ships and Modules [original thread]
I would like to add, before anyone says that ECM is a viable countermeasure for missiles, that Caldari have FoF missiles. Even though they're not familiar, I know pilots who will carry a few reloads worth of them in case they come across a jammer ...
- by iKill Giants - at 2010.11.02 02:32:00
|
198. Player Illegal Cargo Scanning - in Player Features and Ideas Discussion [original thread]
Hisec non-combative crime is a very unexplored area in EVE at the moment. Practically anything would give it a boost. --------- People always ask me for my Rupture fit after I blow up their Abaddon.
- by iKill Giants - at 2010.11.01 22:29:00
|
199. Recommendation for 1st design a ship contest - in Player Features and Ideas Discussion [original thread]
The contest is already over, a Minmatar ship has won. It was also specified in the rules that this did not have to be a racially specific ship. --------- People always ask me for my Rupture fit after I blow up their Abaddon.
- by iKill Giants - at 2010.11.01 19:22:00
|
200. Mutant jump clones - in Player Features and Ideas Discussion [original thread]
Would need a thought-out IC explanation, significant probable increase in quality of gameplay beyond "the lulz", and massive gimps either way to prevent people from simply carebearing/skilling 6 days a week and using mutants to PvP incredibly effi...
- by iKill Giants - at 2010.11.01 14:06:00
|
| Pages: 1 2 3 4 5 6 7 8 9 [10] |
| First page | Previous page | Next page | Last page |